How Does VALORANT’s New Agent Mastery System Work? Lord Icons, Agent IDs
VALORANT is completely reworking its Agent Mastery in Patch 13.06, adding Lord icons, custom Agent IDs, and more. Here’s a guide.
VALORANT patch 13.06 adds the Warden rifle, replaces ACS with Performance Score and launches Gauntlet: Glitched. Here’s what changes, and how the Warden stacks up against the Vandal and Phantom.

VALORANT patch 13.06 introduces the Warden rifle and Gauntlet: Glitched. (Image: Riot Games)
Riot called this one the biggest patch in years, and for once the marketing line holds up. VALORANT patch 13.06 went live on September 22, 2026. It brings a brand new 2,900-credit rifle, a scoring system that retires ACS, a 16-player limited-time mode and a full progression rework built around your Agents.
That is a lot to take in. So instead of reading every line of the official notes, here is what actually changes when you load in, and what matters most if you play ranked.
The Warden first showed up in leaks earlier this month. Now it’s official, so let’s start with the numbers.
| Warden | Vandal | Phantom | |
|---|---|---|---|
| Price | 2,900 | 2,900 | 2,900 |
| Magazine | 18 (36 reserve) | 25 | 30 |
| Fire rate | 6.5 | 9.75 | 11 |
| Head damage | 200 | 160 | 156 / 140 / 124 |
| Body damage | 50 | 40 | 39 / 35 / 31 |
| Leg damage | 42 | 34 | 33 / 29 / 26 |
| Scope | 2x | 1.25x | 1.25x |
| Wall penetration | Medium | Medium | Medium |
Phantom damage drops at 15m and 30m. Warden and Vandal deal the same damage at all ranges.
Here is the interesting part. Against a full 150 HP target, the Warden needs three body shots. The Vandal needs four. Because the Warden fires slower, both guns land that kill in almost exactly the same time, roughly 0.31 seconds.
The Phantom is faster up close (about 0.27 seconds with four body shots). Past 30 meters, however, it needs five body shots and slows to around 0.36 seconds. At long range, then, the Warden out-trades the Phantom on body shots and matches the Vandal. It also hits harder on legs (four leg shots to kill, compared to five for the Vandal).
A headshot is a one-tap kill at any range, just like with the Vandal. So where’s the catch?
Our early read: the Warden sits somewhere between the Guardian and the Vandal. Expect it on long sightlines and on players who prefer tapping to spraying. Retake-heavy close fights still belong to the Phantom.
Average Combat Score is gone. In its place, VALORANT patch 13.06 introduces Performance Score, a number between 0 and 500 that tracks more than damage and kills.
Riot has not shared the formula yet. Still, the direction is clear. ACS rewarded players who farmed damage, which usually meant duelists. If Performance Score weighs utility and round impact properly, controllers and sentinels might finally see their name at the top of the board.
One bug to know about: the threshold shown for the Masterful Accolade is wrong. It’s visual only and does not affect earning it, and Riot says the fix comes next patch.
Yes, and it’s probably the quality-of-life change most players will appreciate. You can start matchmaking and then jump into the Range, or queue up from inside the Range itself.
Three new competitive features land together in VALORANT patch 13.06.
Accolades track standout stats, such as how many MVPs you earned this Act or your highest kill count in a Competitive game. Each one records your personal best for the current Act and for your lifetime. They only count in Competitive and Premier, and tracking starts now. Old match data does not count, so everyone begins fresh.
Rank Legacy works like a trophy case. It counts how many times you have reached each rank across your career. Each rank can raise its counter once every three Acts, and demoting into a rank does not count.
The Career page also got a redesign. It now shows your top Agents, match history and rank on one page, with a new Competitive Hub behind it for Accolades and Rank Legacy. Friends can still see your Career and the Hub overview. The dedicated Hub pages, on the other hand, are private to you.

Agent Mastery replaces the old Agent Gear system with per-Agent progression. When you play Clove, you level Clove. When you play Sova, you level Sova.
The controversial bit: everyone starts at zero. Your 2,000 hours on Jett don’t carry over. One-tricks will grumble, but it’s the fair call for a system meant to track investment going forward. For the details that surfaced before launch, see our first look at Agent Mastery.

Riot calls this its most ambitious mode yet, and the format backs that up. Sixteen players enter as eight duos. Every round, your duo faces another in a 2v2.
You can queue solo or with a friend. Meanwhile, Retake leaves the limited-time mode rotation.

The numbers say yes. Riot’s new boosting detection bans around 1,600 accounts per day, which has added up to more than 90,000 accounts since July 20. Last week, Riot also confirmed it had banned almost 300,000 accounts for boosting across League of Legends and VALORANT.
Riot’s own chart backs that up. It tracks the share of daily active ranked accounts flagged as secondary accounts, which are the smurfs and boosted accounts the system targets. In VALORANT’s one-to-three-player ranked queues, that share peaked at around 11% late in 2025. It has since fallen to roughly 8.5%, the lowest point on the chart. Five-stacks follow the same trend, dropping from a peak near 12% to about 9%.
On top of that, Riot Voice Evaluation now covers Spanish, Portuguese and Korean. We broke down what that means for trash talk and reporting in our Riot Voice Evaluation article.
The client looks different in VALORANT patch 13.06. Home and Lobby are now one hub, where your party stays front and center next to events, missions, the map pool and leaderboards. Global navigation also got a cleaner layout with more consistent back behavior.
In addition, new item indicators flag content in your Collection you haven’t seen yet. They vanish once you check your Collection or close the game.
Finally, the End of Game screen now shows performance, rewards, Mastery progress and Accolades in one place. It plays automatically, but you can skip ahead, dig into details or requeue at any point.
Riot already confirmed the next steps. Patch 13.08 brings Map Rating and an update to the Mode Select screen. Patch 14.00 will add Competitive Flex and changes to the Radiant experience.
For the full list of changes, read the official VALORANT patch 13.06 notes from Riot.
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