
What is Convergence Fest? Riot Combines TFT and Riftbound
Here’s everything to know about Convergence Fest, a new Riot Games event combining the TFT Vegas Open and Riftbound Regional Championship.
Learn how to build every TFT Set 17 item, which items are winning in patch 17.7, and the best-in-slot builds for your carries.

Everything you need to itemise in TFT Set 17, patch 17.7. Image: Riot Games
Most TFT item pages throw a win-rate chart at you and leave. This one shows you the part that actually wins games: which components matter, how items combine, and which ones are carrying the meta right now in patch 17.7. If you have ever slammed a Deathblade onto a tank and wondered why you bottom-foured, start here.
This is a build-focused guide for Set 17. For live daily win rates, sites like Mobalytics, MetaTFT and tactics.tools track the numbers, and we pull from that data below. What those pages skip is the reasoning: why an item is good, who it goes on, and what to do when you do not hit it. That is the gap this fills.
Every completed item comes from two of nine base components. Learn the nine and you can read the board.
The nine components are: B.F. Sword (attack damage), Recurve Bow (attack speed), Needlessly Large Rod (ability power), Tear of the Goddess (mana), Chain Vest (armor), Negatron Cloak (magic resist), Giant’s Belt (health), Sparring Gloves (crit), and Spatula (traits). Any two combine into a completed item, and the same two always make the same thing. Two swords make Deathblade, sword plus gloves makes Infinity Edge, and so on.
Riot does move recipes between sets, so an item that built one way last set may build differently now. That is exactly why a live, in-game cheat sheet beats memorising an old chart.
The fastest way to learn recipes is an interactive builder that updates every patch. The TFTactics item builder and Mobalytics recipe sheet both let you click a component and see everything it makes, verified against the current patch.
As one example, here is what B.F. Sword builds in Set 17:
| B.F. Sword + | Makes |
|---|---|
| B.F. Sword | Deathblade |
| Recurve Bow | Giant Slayer |
| Needlessly Large Rod | Hextech Gunblade |
| Tear of the Goddess | Spear of Shojin |
| Chain Vest | Edge of Night |
| Negatron Cloak | Bloodthirster |
| Giant’s Belt | Sterak’s Gage |
| Sparring Gloves | Infinity Edge |
| Spatula | Dark Star Emblem |
Note that sword plus bow makes Giant Slayer this set, not the old attack-speed carry item some guides still list. That is the kind of change the live builder catches and a stale article does not.

These are the top-performing items by placement in patch 17.7 at Diamond and above. Numbers move every patch, so treat them as the current snapshot, not a law.
Giant Slayer is the standout craftable, posting one of the highest top-four rates in the set at around 56 percent. It amps your damage against tanks, which is exactly what a tank-stacked late game demands. Sword plus bow, and it is a slam almost every game.
Rabadon’s Deathcap leads on raw win rate, near 57 percent top four, and is the AP ceiling item. If your carry deals magic damage, this is your damage multiplier.
Void Staff and Thief’s Gloves both sit in S-tier this patch. Void Staff shreds magic resist, which stacks with anti-heal to break defensive boards. Thief’s Gloves is the gamble item that randomises two items each round and pays off surprisingly often right now.
Warmog’s Armor, Spirit Visage and Protector’s Vow are the tank items carrying the meta. All three sit in the top tier, and Protector’s Vow in particular rewards the shield-scaling frontliners this set is full of.

These go on your main damage dealer. Get one on the right unit and your board carries.
Guinsoo’s Rageblade stacks attack speed every time the holder attacks, with no cap. On an auto-attacking carry it snowballs a fight by itself, and it is the most reliable AD carry item in the set.
Infinity Edge turns crit on and boosts crit damage. In Set 17 crit is called Precision, and several traits hand it out, which makes IE either mandatory or redundant depending on your comp. Check whether your carry already gets crit before you slam it.
Giant Slayer and Last Whisper are your answers to tanks. Giant Slayer amps damage against high-health targets, Last Whisper sunders armor. Late-game boards are full of tanks, so one of these on your carry lifts your whole team’s damage.
Rabadon’s Deathcap is the raw AP powerhouse. On an ability-based carry it is a flat, massive multiplier.
Late game is a tank-stacking contest, and these items are how you break it. Pros build at least one on every board.
Anti-heal is non-negotiable. Morellonomicon (AP) and Sunfire Cape (tank) both apply Grievous Wounds, cutting enemy healing in half. Without it, a healing frontline outlasts your whole team. One of these, every game.
Shred and Sunder stack with anti-heal. Last Whisper sunders armor, Void Staff and Ionic Spark shred magic resist. Pair them with your damage type and the enemy frontline melts.
One warning about the tier lists you will see: if a page shows an item at a 90-plus percent win rate on a near-zero pick rate, that is almost always a Radiant or Artifact item, not a craftable. Those come from specific augments and Ornn anvils, so you cannot build them on demand. Do not chase a number you cannot reliably reach.
Your frontline needs to survive long enough for your carry to work.
Warmog’s Armor gives a huge slab of health and is the default belt-plus-belt tank item, and one of the most-built items in the game.
Bramble Vest returns damage to attackers and shreds their attack speed. Brutal against auto-attack carries and cheap from two Chain Vests.
Dragon’s Claw is your answer to magic damage. Against an AP-heavy lobby it turns your frontline into a wall.
Spirit Visage, Steadfast Heart and Protector’s Vow all climbed in Set 17 because Riot nerfed the older tank items and this set rewards shields. If you are building tanks and ignoring these, you are a patch behind.
Itemisation is carry-specific. Here are BIS starting points, based on current build data. Treat them as a default, not a rule.
Ornn (tank/item holder): Warmog’s Armor plus armor and magic resist items like Gargoyle Stoneplate and Bramble Vest. Ornn is one of the highest-value item holders in the set, jumping from a 45.6 percent base top-four rate to roughly 62.8 percent when itemised. Prioritise Chain Vest, Giant’s Belt and Negatron Cloak on the carousel for him.
AD hypercarries (Jinx, Xayah, Samira-style): lean pure damage. Guinsoo’s Rageblade, a crit source, and Giant Slayer or Last Whisper into a tanky lobby. Avoid Spear of Shojin on carries that already get attack speed from their trait, since raw AD is the stat they lack.
AP casters (Vex, LeBlanc-style): Blue Buff or a mana item to cast faster, Rabadon’s Deathcap for the ceiling, and Void Staff into magic-resist stackers.
The one universal rule: your carry wants damage, your frontline wants durability, and exactly one unit on your board wants anti-heal. Get those three right and the rest is fine-tuning.
You will not always get perfect components, and TFT is won by the players who play a bad item hand well.
Slam the best completed item you can make and move on. A Statikk Shiv or a Sunfire Cape you did not plan for beats an empty bench. Use Reforgers and item-removers when an augment hands them to you. And remember that on most comps, item quality matters far less than board strength and economy. Do not grief your health rolling for a specific item unless a carry is genuinely useless without it.
One timing note. Set 17 is in its final stretch. Set 18, Enchanted Wilds, hits PBE on July 28 and goes live August 12, which means this item meta is about to reset. If you are reading this close to the set change, check the patch date before committing these builds to memory. We will have a full Set 18 item guide when Enchanted Wilds lands.
For the wider meta, our TFT comps guide covers which of these items to prioritise in the strongest current compositions.

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