
League Patch 26.22 Preview Nerfs Locke, Buffs Viktor and Rumble
League of Legends Patch 26.22 is almost here. The preview buffs Viktor, Rumble, Smolder, and more Champions while nerfing Locke. Let’s recap.
Two patches in a row, Riot has buffed champions it kept quiet for Worlds. Corki and Rumble are this week’s payback, Mel’s new W finally has numbers, and TFT is moving out of the client.

K/DA Firestarter arrives in Patch 26.22 (Image: Riot Games)
LoL Patch 26.22 goes live on November 4, the same day Gen.G and LYON play their Worlds quarterfinal on an older build.
That timing is the story. For the second patch running, Riot is buffing champions it deliberately held back while Worlds was being prepared. Last time it was Azir, Orianna and Ryze. This time it is Corki and Rumble.

Riot says it out loud in the Corki notes: “We were cautious about Corki’s power level going into Worlds, but now (like Azir and Orianna), he has some more space to be better for everyone.”
Rumble gets the same explanation. He “was tuned for pro play”, and Riot expects the change to help the average Rumble more than the pros once teams catch up to the patch cycle.
So if Corki shows up in Allen this week, it is the older, more careful version. The one in your games now hits harder. Our quarterfinals schedule has every match this week.
Viktor gets a softer version of the same idea. Riot admits last patch’s nerf “hit him harder than we expected” but likes what it did to his early bullying. So the power comes back in scaling: health growth from 100 to 105 per level, and his R from 50% to 60% AP.
If your client is taking longer than usual today, this is why. Teamfight Tactics moves to its own standalone client from November 4, and Riot made this patch larger to prepare for it.
The useful part comes later. Riot plans a future option to opt out of TFT downloads in League patches entirely. That is what this larger download is building toward, and anyone who never touches TFT should get smaller patches once it ships.
We covered the Mel rework when Riot published the dev post in October. Every direction in that post shipped. LoL Patch 26.22 finally shows the size of it.
Rebuttal is a 400-unit nova that expands over 0.75 seconds. It destroys enemy projectiles, shields Mel and her allies for 80 to 200 (+70% AP), and gives them 10 to 30% move speed for two seconds. Every missile it destroys triggers a hit back on its caster when the nova ends, up to seven per enemy.
Three numbers stand out.
That last one is the laning cost. Point blank at rank 1, her root is close to half what it was.
Her base stats trade early safety for late value too. She starts with 50 less health, 590 instead of 640, but grows faster per level and ends up with roughly 86 more at level 18.
Riot’s line on Locke is worth reading: he “has proven to be a much deeper champion than we initially expected”, and the players who reached that depth showed he is “still clearly too strong, especially early game”.
Thresh is the one Riot is visibly annoyed about. This is his second nerf, because the first one did not move him off the top of the support list for high-level players.
Riot’s Phroxzon posted the full preview last week, and we covered it the same day. Almost all of LoL Patch 26.22 landed exactly as previewed. One change did not.
The preview gave Aurelion Sol’s E a flat 70% AP ratio. The final version scales by rank instead, from 60% to 80%.
That is a smarter change than it looks. Riot’s stated goal is to make ranking his Singularity second the correct choice, because most players were doing it anyway. A flat 70% would have rewarded every Aurelion Sol, whatever they maxed. The per-rank ratio only pays off if you put the points into E.
Two smaller notes. GameRiv reported that Aurora and Renekton appeared in the first version of the preview and then dropped out. Neither has a balance change in the final notes, and both show up only as bug fixes.
The patch introduction also mentions Gluttonous Greaves alongside Doran’s Bow, but there is no Greaves change in the item section. The last one was the 100 gold increase in Patch 26.21.
The rest of LoL Patch 26.22 on the Rift, in short.
The bug list has one worth knowing: Quinn’s R could deal double damage after she regained it from recalling or respawning. Riot fixed it.
Riot’s verdict on Journey to Stardom is blunt. Fighters became exceptionally good at closing games, poke took over early, and tanks felt fragile.
Butcher’s Bridge and Koeshin’s Crossing are back in rotation, as Riot promised last patch. The final page of the Journey to Stardom track is open too.
Riot calls this the penultimate content patch for Classic, which means one more before it rotates out in January.
Volibear arrives as the winner of Council Vote #2, in his 2011 to 2018 form. Swain returns as the 2010 to 2016 Laser Bird. Elise brings an older kit with more power in her Q, which Riot describes as “incredibly potent” in top lane.
Janna’s global Tailwind drops from 3% to 2% move speed, and Amumu, Fiddlesticks and Rammus all come down in the jungle. Evelynn, AP Ezreal, Gangplank, Nami and Olaf get buffs. Riot even fixed an Aatrox Q bug dating back to 2013.
The practical one: Riot misconfigured this act’s Classic Pass, so tokens came in slower than intended. Riot has corrected it, and per-game token grants go up 50% for the rest of Classic’s run.
K/DA’s comeback single FIRESTARTER gets its skins in LoL Patch 26.22. Our K/DA music coverage has the background on the return.

Music Fan Gragas also gets a Firestarter chroma.
None of this patch reaches Worlds, which stays on its locked build through the final in Brooklyn on November 14. Riot’s full notes are on the official League of Legends site, and we cover every patch in our League of Legends section.

League of Legends Patch 26.22 is almost here. The preview buffs Viktor, Rumble, Smolder, and more Champions while nerfing Locke. Let’s recap.

Thirty-five new augments is the headline number, but the Headliner system is the actual change. Every game now runs under a band’s rule set, and two maps are missing while the stages get built.

Mel got weaker. She got played less. And players kept banning her at exactly the same rate anyway. That combination is why Riot stopped trying to fix her with numbers and went after the kit instead.