
LoL Patch 26.14: Every Champion Change Before Season 2 Ends
The last patch before Season 3. Garen, Jayce and Senna get nerfed, Azir gets reworked interactions, and Blue Buff quietly got a lot better.
Riot is bringing back old League for good. The Season 3 map, 60 champions, old runes and masteries, and one rule at the door: no Yasuos allowed.

League Classic launches with Patch 26.15 on July 29. Image: Riot Games
Riot is bringing back old League. Not a nostalgia weekend, not a limited-time event, but a permanent mode built on the Season 3 map with the old items, the old runes, the old masteries, and a hard rule at the door: no Yasuos allowed.
League Classic launches with Patch 26.15 on July 29, and the dev blog that announced it is longer and stranger than most people expected. Here is what is actually in it, and the quiet decisions buried underneath the nostalgia.
A separate, permanent version of the game frozen roughly around Season 3. Riot is calling it a “greatest hits” build rather than a single patch, which is their way of saying they cherry-picked across the first few years instead of restoring one exact moment.

That means every old Summoner spell is back, Fortify included. Almost every item from League’s first few years returns too. Atma’s Impaler and Frozen Mallet are both in. Champions play on their pre-rework kits. If you remember AP Master Yi mid, AD Alistar, or a 95% ban-rate Kassadin, that is the era Riot is rebuilding.
The combat is the real point. Missiles and dashes are slower. Stuns are more common. Spells cost more mana, and they hit much harder. You cannot spam your rotation and walk away. Every engage is a decision with a price tag, which is exactly the pacing older players say modern League lost.

July 29, alongside Patch 26.15, which is also the first patch of Season 3. Riot tied the whole thing to the season rollover, so Classic is not a side project bolted on mid-patch. It is the headline of the new season.
Sixty at launch: the original 40, plus 20 more hand-picked from the 2009 to 2013 window.
Here is the decision most coverage is skipping past. Classic will never include the full champion roster. More champions are coming, but Riot has confirmed they will only ever pull from that early period. This is not a slow rollout toward the current 160-plus. It is a capped roster on purpose. A new player, or a returning one, can relearn the mode without reading a hundred kits.
If you already own a champion, you have them in Classic immediately. Otherwise you unlock them through your Classic Level, the Shop, or the free rotation.
They are back in the old pre-select form, chosen before you load in, and they change your build and damage as drastically as they used to.

The grind is not back, though, and that matters. Runes and Masteries unlock just by playing. Every rune enters at the old Tier 3 baseline with no upgrading. All Mastery pages and points unlock by Classic Level 4. You start with three Rune Pages and earn two more through Classic Levels. Extras cost IP, which returns for Classic and stacks up just by playing.
Forget to set a page before a game and you get a default one. Slightly sub-optimal, not hopeless. Riot clearly remembered how much the old system punished new players and decided not to repeat it.
Classic’s progression ladder, and Riot is explicit that it is not meant to be a Ranked grind.
At launch Classic has one PvP draft queue, Co-op vs AI, and customs. Once you hit Classic Level 10 you begin the Summoner’s Journey at Salt, climb through Wood, and keep going up to Legend. Only a single-digit percentage of players will reach the top, so the ceiling is real. The framing stays casual, though: something to chase without turning every game into a job.
Champ Select also gets a modern fix. Instead of racing to type your role, you set a positional preference order, and Riot tries to hand you your top choice while avoiding your last.
Two progression layers sit on top. Classic Levels are a one-time free track, like account levels, that hand out Masteries, Runes, IP, BE, the Summoner’s Journey, and cosmetics like the Rustier Blitzcrank skin. Seasonal Classic Passes work like Battle Passes with free and paid tracks.

Classic Skins are the interesting piece. They restore champions to their 2009 to 2013 look, so pre-rework Evelynn’s original visuals come back exactly as they were. You unlock them with Classic Skin Tokens from the pass or Shop. A token works on any Classic skin, so you can save one for a champion that has not got one yet.
Classic Chromas push it further into 2009 (the original Tundra Warwick returns), and Portraits are alternate loading-screen art that rotates while you wait. All three are Classic-only, though Riot is also making some Classic-era-inspired skins usable across the whole game.
Most existing skins work in Classic at launch, and every base champion model gets the old-school ink outline. Champions who got VGUs since the era, like Sion, have their VFX, animation and sound reverted to match their Classic kits.
Riot is handing direction of the mode to the players through a voting system called The Council. It will guide which champions get added next, what skins get made, and even gameplay changes.
You unlock access through Classic Level, and you earn more voting power the more you play. Riot keeps control of balance and game health. The roadmap for what Classic becomes goes to a vote. For a company that usually decides these things internally, that is a genuine shift.
Classic is old, but it is not primitive. Riot confirmed it keeps modern matchmaking, current server infrastructure, performance improvements, modern pings, spell buffering, and optional WASD controls.
So you get Season 3 combat without Season 3 servers. That combination is the whole pitch. The parts of old League people actually miss, without the parts they spent years complaining about.
Riot also broke the announcement down on video with Pabro, Meddler, FeralPony and Phreak, which is worth a watch if you want the developers’ own framing:
If you left League years ago and never clicked with what it became, this is the most direct invitation Riot has ever sent you. The roster is small on purpose, the grind is gone, the servers are current, and the combat is the version you remember. If you are a current player, it is a second, slower game living next to the one you already know.
The one honest caveat: Riot is deciding what “Classic” means, and not everyone’s Classic is Season 3. If your golden age was beta or a later patch, some of this will feel almost right rather than exactly right. But as a swing at recreating the feeling, it is a far bigger commitment than a nostalgia event, and it goes live July 29.
For the full patch it ships with, see our Patch 26.14 breakdown, and the rest of the Season 3 announcements are in our Dev Update roundup. Riot summarised the whole thing in its TL;DW dev post too.

The last patch before Season 3. Garen, Jayce and Senna get nerfed, Azir gets reworked interactions, and Blue Buff quietly got a lot better.

League of Legends is hosting a showmatch before the MSI 2026 BLG vs HLE Grand Final, revealing the new League Classic mode.

League of Legends Patch 26.14 will feature Locke nerfs, item changes, and more.