
Legacy saadzin Moves to Imperial
Core Legacy player saadzin is moving to Imperial. How will this move affect the teams?
Cache is back in Active Duty for the first time in seven years. The bigger change is the bomb, which now travels as a shockwave and stops at walls.

Premier Season 5 went live on July 8, 2026. Image: Valve
Valve shipped the CS2 Season 5 update on July 8, and buried under the map swap everyone expected sits the biggest change: the C4 no longer kills you through a wall.
Cache is the headline, and it deserves to be. But the bomb rework is the thing that will decide rounds tonight, in your Premier games, whether or not you have ever set foot in Garage.
Four things, in order of how much they will affect you:
Everything else is fixes and cleanup, including a scoreboard that finally opens without stuttering.

The old system was a radius. You were inside it or you were not, and the walls around you were decoration. Every player who has ever hidden in Nuke ramp and died anyway to a bomb they could not see knows the feeling.
Valve replaced it with a shockwave. The blast now expands outward from the bomb over time, and it travels through the map instead of through geometry. Solid walls stop it. Corners weaken it. Damage is calculated when the wave reaches you, not the instant the timer hits zero. Valve is precomputing the values and baking them into each map, which is why this went out with a season reset rather than a Tuesday patch.
There is a second piece that matters more than the physics. Your health bar now previews the blast. Before the bomb goes off, the game shows you what you will be left with, so the eternal question of whether the AWP survives the round has an answer on screen instead of in your gut.
Pros have been getting that math wrong on LAN for a decade. Valve just deleted the skill.
One detail nobody is talking about yet: the blast now throws dropped weapons around with real force. Drop the AWP behind cover, survive the bomb, and the gun you were saving may not be where you left it.
Whether that is good is a fair argument. Post-plant saving used to reward players who had internalised every blast radius on every map, and now it rewards anyone who can read a bar. What the game gets in return is a version of post-plant positioning that actually follows logic. Hide behind cover, live. That is a better rule than the one it replaced.
Cache left Active Duty in March 2019. It came back into Competitive, Casual and Deathmatch in April, and Season 5 is the first time in seven years it has been in Premier or on a pro veto board.
The new Active Duty pool is Cache, Dust II, Mirage, Inferno, Nuke, Ancient and Anubis. Overpass is out of the pool, though it is still playable in Competitive and Casual.
The layout will feel familiar. Garage, Mid, Highway, Squeaky, Checkers, they are all where you left them. The details are not. The CT window in mid is gone, B lamp is gone, and there is a new boost on Checkers. Every smoke lineup you learned in CS:GO is a coin flip until you re-check it, and the Source 2 clipping pass means some of them now catch a ledge that did not exist in the video you learned them from.
Cache was not the only map touched. Valve closed a pixel gap in Dust II outside tunnels and killed a pixel boost at the top of Inferno mid, so a couple of positions people have been abusing for months are gone.
Mid control is still the map. It always was. Whoever owns it gets Highway into A and Vents into B, and the team that loses it spends the round reacting.
BLAST Bounty Summer 2026 starts on July 20, which makes it the first tier-one event under the seven-map pool. ESL has already updated its 2026 Pro Tour rulebook to swap Overpass for Cache, though events already in progress may keep the old pool, so check the ruleset rather than assuming.
Expect the first week of Cache at tier one to be ugly. Nobody has a Cache book yet, and the teams that spent the spring drilling Overpass executes just watched that work get deleted. Our CS2 news feed will have the vetoes as they land.

Two weapon collections and two sticker collections, all from the community call for submissions Valve ran last year.
Rotating out: Train 2025, Sport & Field, Sugarface 2 and Elemental Craft. If you were sitting on credits waiting for a reason to spend them, that reason expired.
Boulder, Fachwerk and Shelter join Competitive, Casual and Deathmatch. Debris and El Dorado go into Wingman. Buying a dropped weapon through the buy menu no longer fails at random. Sticker rotation now moves in half-degree steps, which will matter to roughly forty people and matter enormously to them.
The follow-up patch on July 9 is the one worth reading. On launch day the bomb dealt a minimum of 1 HP to every player on the map, no matter how far away or how much concrete was in the way. Valve removed that rule within 24 hours, along with a bug that miscalculated blast damage near the borders between map areas.
The shockwave numbers are not settled. If you are learning new post-plant spots this week, expect them to move under you.

Core Legacy player saadzin is moving to Imperial. How will this move affect the teams?

BC Game has signed The MongolZ star mzinho as its mysterious 5th player.

Team Liquid has benched Ultimate after IEM Cologne 2026. Here’s everything to know.